Below is a grid suitable for use in a 7-team league. You would run 7 games each
week, on League Night.
To read the chart, run across a row for each team, or down a column for each game. So for example Team 1 plays on Red in game A, Yellow in game E, and Green in game G; and Game A consists of team 1 on Red, team 2 on Green, and team 4 on Yellow. (If your site has a blue team, substitute colours appropriately.) |
7 teams in the tournament. 3 teams play in each game. 3 games are played by each team. 7 games are played in the whole tournament. Each team plays every other team exactly once. Each team plays on every colour exactly once. |
Game | ||||||||
---|---|---|---|---|---|---|---|---|
A | B | C | D | E | F | G | ||
Team | 1 | R | Y | G | ||||
2 | G | R | Y | |||||
3 | G | R | Y | |||||
4 | Y | G | R | |||||
5 | Y | G | R | |||||
6 | Y | G | R | |||||
7 | Y | G | R |
To choose which is Team 1, which is Team 2, and so on, you can use whatever means
of draw you like. One good method is a random draw during the pre-season captains' meeting, where
the captains pick cards numbered 1 thru 7 from your hand.
After each week, you need to shuffle the team names for next week's games. Again, you can use whatever mechanism you like: you can pick randomly again, or you can renumber the teams according to a rule. Note that just bumping every team's number up by one is not a good rule: the same three teams would wind up playing each other together each week. The following would be a good rule: 1 3, 2 6, 3 2, 4 5, 5 1, 6 4, 7 7. |
Index |